Doa 2 Dreamcast Iso
CDI files will work with emulators and a real Dreamcast console. GDI files can only be used with emulators. Download Dead or Alive 2 (USA)RDC (228M) File Type: CDI. Download Dead or Alive 2 (USA) (290M) File Type: GDI. Custom Covers for Dead or Alive 2 (USA): These custom covers have been specially designed for you by MLSchleps.
Dreamcast - Dead or Alive II : Limited Edition ISO
For a long time after the dreamcast was released, Soul Calibur was the only fighting game available on the system. Then came along Dead Or Alive II, with some amazing graphics, smooth action and super fast gameplay. Though it could not attain cult status like Soul Calibur, it did hold it's own and till date is one of the best fighter's the system saw. The game modes available are fairly self explanatory, there's a Story Mode, Vs. Battle, Survival, and ofcourse the beloved Internet Multiplayer. The game UI is very slick and the music is really good!
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The ISO we have is the complete Self-Boot edition of DoA II LE. You can play it in Chanka, albeit slowly.
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Download Dead or Alive 2
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Dead Or Alive II Manual(PDF)
The PS2 has hardly been out a week and we're already back to playing our Dreamcasts. That's right, you heard us--we've been jamming on Dead or Alive 2, courtesy of Tecmo and Team Ninja. We've seen what the PS2 launch had to offer, and while RRV is impeccable to the nth degree, SFEX3 left quite a bit to be desired. The truth is, DOA2 gives most PS2 launch games a serious run for their money in the eye candy department. And to use a clich§, don't believe the hype. Industry pundits will argue that DOA2 on the PS2 will look better, but the graphical difference will likely be negligible. If games like DOA2 and Code: Veronica are any indicators of a system's vitality, the Dreamcast's is alive and well.But enough about its competition, how does DOA2 play? The gameplay has gone through an overhaul of sorts, but DOA2 still feels like the bastard lovechild of Virtua Fighter and Tekken. The difference in the sequel is the addition of a 'Free' button which performs a number of functions. Primarily, the Free button allows you to move about in 3D. It works, but it's not as intuitive as the 8-Way Run in Soul Calibur. While blocking is done Tekken style, you can also hold down Free to block. This seems a little indecisive. but it's nice for the VF kids. Despite the improved counter system, most fights still rely too heavily on pulling off reversals. Soul Calibur balanced out its Guard Impact system by penalizing missed parries with longer delays. In DOA2, players can reverse moves with impunity because there's hardly any penalty for a missed counter. To make matters worse, you can't use the Free button to cancel moves, so that kills the mind game potential. Still, DOA2 excels in presenting gratuitous viscera where it counts, and that goes a long way in making it one of the most immersive fighting games ever made.
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Dead or Alive 2 is, by all practical standards, a technical masterpiece. Visually, DOA2 is the game that will reinstate your confidence in the power of Sega's little white box, in a time when the whole world is fixated overseas at its encroaching competition. There's just so much going on visually. Everything from the flow of clothing, to the seamless character models (polygons? what polygons?), all combine to create one of the most breathtaking games I've ever seen. DoA2's animation and collision detection engine achieves a sense of consistency that's actually rare with 3D fighters. Other cool additions include the four-player tag battle mode, where up to four friends can tag combo each other 'til the proverbial cows come home. My one gripe with the Dreamcast version is the weak practice mode--there's just no excuse for the omission of a moves list. Some of you may take issue with DoA2's twitchy gameplay and reversal heavy tactics. The problem here is that beginners will mash their way to victory, while experts sit back and turtle with reversals (there's little penalty if you miss). It's a solid fighting engine, but it's just too bad that DOA2 won't get the gameplay respect it really deserves. It's not as deep as Soul Calibur, and it's not as popular as Tekken...but if you own a Dreamcast, this game is a must-buy.
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DoAa would be this system's best fighter to date, had Namco not brought out you-know-what. Everything about this game is absolutely amazing: excellent hit detection, ultra-realistic animation, beautiful backgrounds, etc. The fighting engine isn't as flashy/arcadey as some other popular titles--this is definitely better suited for more hardcore players. But once you get used to this fighting style, you'll be hooked. This is a deep and wonderful game.
Can it be any more clear that the DC is a fighting game fan's dream machine? DOA2 has flair, style and substance. It looks fantastic...but it's not all about the eye candy. Sure, the throws and combos and knocking your enemy off a 100' tall cliff will make you go 'wow' more than once, but it all adds greatly to the gameplay. The four-player mode rules too, lust make sure you get paired up with someone who knows what he/she's doing.
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There's a lot about DOA2 that's extremely satisfying: The exaggerated attacks and how they connect, the intense tag mode, the way you can smack people against a concrete wall and watch them slump over, and that you can knock enemies through a pane of glass and watch them fall some 30 feet to a new area in an arena. The fighting system is pretty nice, too. I would've liked more interesting characters, but overall it's a solid, very pretty fighter.